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The Official GT4 Thread
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samuels
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2. May 2005 @ 17:30 _ Link to this message    Send private message to this user   
for those of you with a mod chip who did a copy of gt4 originally (on a dvd9) and just got to the loading screen,you can save yourself another dvd9,by:
extracting the image from the copied dvd9 using dvddecrypter,apply the toxic 1.0 dvd dl patch,mount the image on a virtual drive(ie.alcohol),burn the image on a dvd5(it'll only be 3.09 gb),then when it comes to playing,use the dvd5 to boot(until the screen goes blank and freezes) and then insert your copied dvd9,the toxic patch will be applied with the dvd5 and will allow the dvd9 to play,i'm playing it now off the unpatched otp dvd9!! [Quote]

sounds logical...but why,this patch plays on all mod chips with probably the exception of the very old usb type chip,i forget the name of the chip.i can't speak for solderless chips,as i don't know if it works on them or not.....
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sed8ed
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2. May 2005 @ 18:09 _ Link to this message    Send private message to this user   
Hi all, Just wanted you to know that I have also backed this game up with the toxic patch and all worked well..

I have pioneer dvr-109
V7 machine
Mars II chip (quite old)
Used verbatim dvd+r dl ($11.00)
Used original GT4 (pal version)
All burnt with DVD decrypter

I did not have to change the book type at all as DVD Decrypter does not support my drive in the book type settings (as was stated in the readme of the patch). Burning took 30 mins. Overall a very easy burn with no problems. I know some might think this as not necessary but to save a lot of time a comprehensive list of successful burns (i.e media used, software used, chip, model type and problems arising from settings should be posted in a new "GT4 dual layer patch issues" thread to help all the people with different hardware and software). I think this could really help with a lot of questions that i see getting posted and sometimes going unanswered. Thanks to all involved, I have followed this thread from the beginning and hats of to all those brains out there that got together to break some ground. Hopefully A dvd 5 solution could be found for those who cant just patch and burn.
speccyfan
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2. May 2005 @ 19:02 _ Link to this message    Send private message to this user   
sorry,missed a bit,after you mount the image on the virtual drive,use the virtual drive as a source drive in cyberlink powerproducer to make an image,for some wierd reason it makes an image with one .vol file as 3.8 gigs(just checking that out),but thats how it fits on a dvd5,and it'll only work with a copied dvd9 that has no patches etc on it as the dvd5 copy freezes at the same place as the dvd9 copy(all you're going to do is start the toxic patch rolling on the dvd5 and swap disks at the blank search point to the dvd9,(and no it shouldn't reset if you have a mod-chip),this is only really for the people who tried to copy it straight onto a dvd9 the first time round but got to the first screen before it froze,it'll just save them forking out for another dvd9 as they're sooo expensive!it works a charm though and you only have to do it to start the game.
crowy
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2. May 2005 @ 19:10 _ Link to this message    Send private message to this user   
@ sed8ed,
I like the idea of a new thread with details of eveyones experience of backing up this game.PS2 model number,media used, burning program used,modchip type,dvd burner used to create the backup.Will really help others and maybe save questions being asked.
Sembei83
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2. May 2005 @ 20:06 _ Link to this message    Send private message to this user   
I know that the patch works with the PAL versiot, but... does it work with the NTSC version?
dasha74
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2. May 2005 @ 20:22 _ Link to this message    Send private message to this user   
speccyfan - just tried what you posted, works perfectly!No longer a $10 coaster.Much appreciated.
alanld
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2. May 2005 @ 21:03 _ Link to this message    Send private message to this user   
sameuls...I don't know if you were referring to the solderless mod chips as in the DMS4 EZI? They operate the exact same as there solder installation cousins, just a h&ll of a lot easier to install.

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t1nemesis
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2. May 2005 @ 21:04 _ Link to this message    Send private message to this user   
Help

LiteOn SOHW 832S (latest firmware)
DVD Decrypter 3.5.4.0
Verbatim DVD+R DL

DVD Decrypter always stops when the disk is 49% done. It never finishes. Why? I've tried changing the book type to DVD-R and leaving it on normal, nothing seems to help. What's the problem
JaS89
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2. May 2005 @ 22:38 _ Link to this message    Send private message to this user   
can someone please tell me where to get this toxic patch that i need to apply in the image.
thanks:)
romero
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2. May 2005 @ 23:02 _ Link to this message    Send private message to this user   
Quote:
can someone please tell me where to get this toxic patch that i need to apply in the image.
I decided to put it on share for a while.

http://www.soledadmiranda.net/private/ToxicDualLayerPatcher-v1.0.zip

This message has been edited since posting. Last time this message was edited on 2. May 2005 @ 23:02

RemyK313
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2. May 2005 @ 23:35 _ Link to this message    Send private message to this user   
I have an idea, don't know if it could work, but perhaps it could spark discussion for a possible DVD5 solution for Swap Magic users.

You guys have mentioned that you can use a patched DVD5 of the first layer of the game as a sort of loader for DVD9s.

Here's my thought : We run the patch on one of the loaders on DVDLoader, or perhaps run it and have the system.cnf load up a a modified DVD9 ELF that does the checks. Then, when CDLoader asks to load by EA Method, we could insert the patched DVD9 game.

Here's my question, though, if we had it load up a patched DVD9 image, would it possibly enable Swap Magic to read DVD9 games, or is there no possible way to get Swap Magic to read dual-layer games?

Sorry for the bad wording, I can't quite explain myself too well right now... call it a loss of mental coordination. What I'm trying to ask is if we could make an option for CDLoader that would load DVD9 games. If it's possible, we'd only need a patched ELF, and we could run games like that on Swap Magic. But the burning question is whether or not it could be at all possible to run DVD9 games with that system.
ricky4
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3. May 2005 @ 00:51 _ Link to this message    Send private message to this user   
Could you explain me, please what is the DVD5 "dvd".
Are you sure that the patched iso image that work well with modchip doesn't work with swapmagic.
I thing the only one thing doing fron the swapmagic disk is to say to the PS2 "I'm original dvd, and wait until the user press X"...or maybe I'm on misstake.
kdee10
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3. May 2005 @ 03:29 _ Link to this message    Send private message to this user   
If anyone can tell me why this is happening i would be very greatful.

I backup my ps2 games with DVD Decrypter, and when i go to play them, with a modchip installed, the games takes ages to load and play.

Why is this happening and what can I do to oversome this problem.

Thanks !!!!
speccyfan
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3. May 2005 @ 04:49 _ Link to this message    Send private message to this user   
for kd10:
sound's like the disk mate,ritek or verbatim are pretty good,my ritek dvd9 has taken a bit of a clobbering but plays fine with the dvd5 loader method tho,you have to burn it at the minimum speed possible (reduces errors etc.)as for the small .vol file i encountered,i think cyberlink p-producer is just creating the image from the first layer (but it doesn't matter cos your only loading the boot files),thats why the image can fit on a dvd5(make sure,pre-image-making that the toxic patch is applyed to the dvd9 iso that you are making the dvd5 disk with),sound's a bit confusing but it does work.
davidw101
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3. May 2005 @ 05:22 _ Link to this message    Send private message to this user   
speccyfan this is for you!
Yes that program i used Cyberlink whatever i said it was did take the image down as 3.09GB (I just let the program do what it does & it done it) (HAS ANYONE TRIED BLINDWRITE THOUGH -WHEN I DID IT FAILED).It is the only program that reads it that size. I have tried it in many others & it reports as being between 4.9 & 5.7 GB which has to be bullshit.The copy we did though does play up and freeze occasionally so we have had to reset the PS2 a few times. As soon as i get a DVD-DL i'm gonna try a direct copy of it in Nero 6.6 Reloaded and see how it goes.And if anyone wants to no what chips in this Sony well sorry i ain't got a clue! But can anyone reccommend a chip that i can put in mine & where i get it from as i live in Tassie,Southern most State of Australia!
davidw101
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3. May 2005 @ 05:30 _ Link to this message    Send private message to this user   
rjavier
Yes it did plays up a bit though and has to be reset many times sometimes just to get it to work.I just copied it in the Cyberlink Programmed i mentioned.
I did'nt add any patch or nothing like that as i don't know enough about them,Every other PS2 game i've ever copied have worked & they have been just Direct copy's.And for anyone who thinks this Thread is to crowded start using one called - Successful Copy of Gran Turismo 4,i accidently created it when i just went to reply as i didn't know what i was doing but i'm starting to figure it out.I have to go through 40-50 pages of stuff just to find who i have to reply to.As you may see i told someone called speccyfan a bit so read that to as he had a similar question and it will save me typing it twice as it tells how the game is going and what i plan to do/try next!
samuels
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3. May 2005 @ 05:32 _ Link to this message    Send private message to this user   
speccyfan this is for you!
Yes that program i used Cyberlink whatever i said it was did take the image down as 3.09GB (I just let the program do what it does & it done it) (HAS ANYONE TRIED BLINDWRITE THOUGH -WHEN I DID IT FAILED).It is the only program that reads it that size. I have tried it in many others & it reports as being between 4.9 & 5.7 GB which has to be bullshit.The copy we did though does play up and freeze occasionally so we have had to reset the PS2 a few times. As soon as i get a DVD-DL i'm gonna try a direct copy of it in Nero 6.6 Reloaded and see how it goes.And if anyone wants to no what chips in this Sony well sorry i ain't got a clue! But can anyone reccommend a chip that i can put in mine & where i get it from as i live in Tassie,Southern most State of Australia! [Quote]

PM me and i'll give you some details...i live in southern tassie,all work is guaranteed

This message has been edited since posting. Last time this message was edited on 3. May 2005 @ 05:45

speccyfan
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3. May 2005 @ 05:57 _ Link to this message    Send private message to this user   
i'd have to recommend dms4,they have an easy install version(it aint that easy but it's easier than soldering),i've got a dms3 and it's never let me down and dms4 is pretty much the same but with a bigger memory for more features plus you have the toxic os,took a couple of attempts to solder it though,VERY small soldering iron needed and it's gotta be a pretty good job,mucho satisfaction if you do it yourself tho! ;),you can order it online(usually from austria)as for gt4,think it's just a case now of sorting out that damm .vol file,because it's spread across two layers(as l-burna so rightfully corrected me on!),it's a bugger to get it out and merge it so that it can be extracted and ripped,i'll keep trying though,not gonna spend this long trying and give up!!
coloboxp
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3. May 2005 @ 07:45 _ Link to this message    Send private message to this user   
Hello

Can you post your Cyberlink Power Producer 2 Gold project file or the instructions to do it same as you??

so we can play it in a dvd5 whitout a problem??? or is better to burn it in a dl media?

localhost :D
RemyK313
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3. May 2005 @ 08:11 _ Link to this message    Send private message to this user   
Quote:
I have tried it in many others & it reports as being between 4.9 & 5.7 GB which has to be bullshit.
The NTSC size is 5.7 billion bytes, which is roughly 4.9GB. The PAL version of the game is 5.2GB. The size isn't bull, the GT4.VOL file is spread across two layers and is a bit more than 4GB in size. That's why if you check layer 0, you'll see a "GT4.VOL" on it, and "GT4.VOL1" (or something to that effect) on layer 1.

Your program is only showing you the first layer. THAT'S why you're getting a size smaller than reported. If you want to get a true size on it, use DVD Decrypter, or Apache2.

For all the people who keep asking about where to get Apache2, and the Toxic patcher, check alucard.cc. They have both, and signup is available for any valid email address.

KDee10, you have bad media, that's why it takes so long to load. Buy better quality DVDs and you'll get faster load times.
reddragon
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3. May 2005 @ 08:51 _ Link to this message    Send private message to this user   
[QUOTE]sounds logical...but why,this patch plays on all mod chips with probably the exception of the very old usb type chip,i forget the name of the chip.i can't speak for solderless chips,as i don't know if it works on them or not.....[/QUOTE]

no samuels it doesn't work on all chips. won't work with a Magic 3.1, that chip won't read any dual layer disks when it is in PS2 mode (that's why you've got to switch modes to watch dvd movies), so it won't even boot the original GT4 disk unless you boot in the other mode. so its a catch-22, it won't read the disk in PS2 mode, will read the disk but not boot a backup game in the movie mode.
the patch fixes the OTP/PTP issue, but the size of the game still requires a DL disk - every PS2 can read dual layer backup media, but some chips, at least the Magic 3.1, won't boot games from it.
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3. May 2005 @ 10:38 _ Link to this message    Send private message to this user   
I'll apologise in advance for exhausting this subject even more but I thought I'd shed a little more light on the OTP/PTP thing again based on some research i've been doing.

I believe Samuels was examining the prospect of reauthoring an OTP disk to represent a PTP disk... well unfortunately it seems it would be impossible to exactly re-create a PTP disk due to "opposing spirals". Basically a CD/DVD Rom is a lot like a traditional vinyl record with a single "groove" running in a spiral from the centre to the outside of the disc. Writable media already has these "grooves" pre-mastered. They're just reshaped when a disc is burnt.

A dual layered DVD+R has one layer with a "groove" spiralling from the inside outwards, plus another layer outside inwards.. in other words, spiralling in the opposite direction.

So if you think about it, the disk would physically have to be spinning in reverse for the information to be read from the disc in the same direction as the first layer.

This is just a point of view and I may well be talking from my hind quarters, but hopefully it will prevent someone from thrashing a dead horse!!!

Oh yeah! One other thing... Has anyone noticed a little more disk activity on the backed-up version than on the original?

My opinions come with no warranty whatsoever, but are totally open-source, so you can reverse engineer or decompile them as you see fit. All other rights reserved.

"Freedom" in the west consists of: Freedom of speech, freedom of opinion and freedom of movement. So why is it then, that people want to know what youre saying, what you think of them and where you are going?
reddragon
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3. May 2005 @ 11:00 _ Link to this message    Send private message to this user   
simpsim1 - yeh that makes sense. so basically when the file GT4L1.VOL is written onto the second layer on a backup disk it is written backwards, the data is in the opposite order to the original disk.
so when the game tries to access this file, it can't find the data its looking for. if it wants the first byte of data, it will actually find the last byte of data in the place it looks on the backup copy. that's why the patch is necessary, to make the game look in the right places for the data from GT4L1.VOL
samuels
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3. May 2005 @ 13:19 _ Link to this message    Send private message to this user   
no samuels it doesn't work on all chips. won't work with a Magic 3.1, that chip won't read any dual layer disks when it is in PS2 mode (that's why you've got to switch modes to watch dvd movies), so it won't even boot the original GT4 disk unless you boot in the other mode. so its a catch-22, it won't read the disk in PS2 mode, will read the disk but not boot a backup game in the movie mode.
the patch fixes the OTP/PTP issue, but the size of the game still requires a DL disk - every PS2 can read dual layer backup media, but some chips, at least the Magic 3.1, won't boot games from it. [Quote]

sorry to hear that,i was lead to believe by toxic,that all "mod-chips" were able to read the discs with their patch(the not so old "chips")now i know my "mod" isn't dual layer compatible,as in reading a backed up version,but i burnt the image (patched) anyrate,put it in and away she went,i have the duo 2 se chip in a version 12 i think....not 100 % sure on that version though...
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plamp
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3. May 2005 @ 13:25 _ Link to this message    Send private message to this user   
Ok here is how i DID it. SPECCYFAN is right. First of all my chip (messiah) dont boot dual layer discs. It doesnt even boot the original. So i went with speccyfan's method. I made an exact copy with dvddecrypter and burned it on a DL disc (WITHOUT aplying the patch). Then i did aply the patch and mounded the ISO with alcholol. Then i used ULEAD DVD MOVIE FACTORY 3 to make a backup of the patched now iso which was mounted with alcohol. The program made me a file that was ~3.08 Gb. I burned it to normal dvd5. Then i booted my PS2 with that dvd and when it went after the TOXIC boot screen and the 1st sony screen and my tv went black i opened the tray and put in the BURNED DL DISC with the UNPACHED COPY. And it ROCKS BABY.
Thanks SPECCYFAN. That method worked just fine and now i am a happy player after about 4-5 coasters. SO i think if yours too dont boot up DL discs (check with the original) thats the only way to go.


if its working DONT mess with it
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