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How to make your own Memory Card Exploit using the Independence Installer
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jonjakjam
Senior Member
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14. October 2004 @ 21:41 _ Link to this message    Send private message to this user   
Yea Doormar I used the Max media software from codejunkies.
I didnt have a problem installing it so l cant really suggest anything?
Did you get an error message or something?


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Doodmar
Newbie
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15. October 2004 @ 07:01 _ Link to this message    Send private message to this user   
Yes, heres what the window looks like:
-------------------------------------------------------
16 Bit Windows Subsystem
-------------------------------------------------------
C:\WINDOWS\SYSTEM32\AUTOEXEC.NT. The system file is
not suitable for running MS-DOS and Microsoft Windows
applications. Choose 'Close' to terminate the application.

[Close] [Ignore]
-------------------------------------------------------


Whether I choose close OR Ignore, nothing happens.

This message has been edited since posting. Last time this message was edited on 15. October 2004 @ 07:01

kujima
Newbie
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15. October 2004 @ 10:28 _ Link to this message    Send private message to this user   
Welll I used the guide that you made on the very first page. But I also deleted boot.elf and replaced with ps2menu.elf(naming this boot.elf) and then placing ps2menu.elf in the files folder. I did this because I saw directly under your guide you said you had a problem with the L3 and R3 buttons. And as far as the titledb I actually used the titleman program that makes the titledb for you. I then used Nero express to burn it per your instructions in the guide. I think I cant use this demo disc. Does the ps1exploit work for all ps1 games? Also since I have a ps1gs2v2 disc can I use that to trigger it? Jeez all I wanted to do was play sega on ps2 =(. What is the easiest way to install the exploit and pgen to the memory card?
Senior Member
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15. October 2004 @ 12:03 _ Link to this message    Send private message to this user   
Alright I think I see where your problem is man.You are going to need to compile it with cdgen before burning it with Nero.If you pop the files in Nero,it will get all out of whack the files I am saying.If you use the cdgen utility put the files in there in order from the beginning of the guide.Then click on file,and where it says create cd that is what you need man.It will give you the .bin and .cue file to burn it with Nero.Then just open up Nero,and select your .cue file and you should have it working.When you compile your sega genesis roms,this you will need something different than cdgen.It has something to do with the pgen on the memory card.I have no clue why cdgen doesn't work with it,but I have tried to compile with cdgen for sega genesis roms and it never is successfull.The best bet is to use a iso builder or something that is better made,can't really help you out getting the best one,but winimage is one you can use to compile the pgen disc to launch off the memory card also.




...........................:SiG cReAtEd By Phantom69:............................
Ataxonu
Junior Member
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15. October 2004 @ 13:45 _ Link to this message    Send private message to this user   
Yo guys, I think I got some free time now lol... Been looking for help as to why ps2os is not detecting the usb pen drives... (LOOKS AS IF THIS EFFECTS ALOT OF PPL) I have heard rumors that when launched from a memory card the ps2os cannot use usb... In the readme it said to copy the usbd.irx file into the directory which I did, but to still no avail I can't get it to see it... Yo if you have ps2os working and can access your usb flash drives from ps2os please post what you have done...

On another note I would like to know what the ps2menu v2.6 looks like... Is it like the ps2menu-k 3.1 in which it has a black background and green letters (see the guide in this link: http://lookatthemonkeys.com/html/ps2tut.html)...

ALL TRUE GAMERS PLAY ON EVERY PLATFORM!

This message has been edited since posting. Last time this message was edited on 15. October 2004 @ 13:45

jonjakjam
Senior Member
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15. October 2004 @ 13:47 _ Link to this message    Send private message to this user   
Quote:
Does the ps1exploit work for all ps1 games? Also since I have a ps1gs2v2 disc can I use that to trigger it?
It works with almost all ps1 games.
I cant see what your doing wrong?
GS2 is the easiest way to install the exploit. You can use the ps1 GS disc to trigger it kujima.

L-Burna Ive sucessfully made a ROM disc with Cd-Gen
Quite simple actually =)
What I do is compile it as a ps1 disc by adding a slus and sys to cdgen then just chuck whatever roms and exploits I want into cdgen, create the image and burn with Alcohol. Its that easy!
Now, since I have a ps1 mod and the exploit installed with the same slus, when l put the burnt disk in my ps2 I can boot pgen without having to swap disks and everything works fine, all my ROMS load off the ps1 disk!

What you would need to do is create a ps1 disk as stated above, boot ps2menu with an original ps1 disk then 'fliptop' for the burnt disk, press L1 choose cdfs>pgen.elf. It should boot Pgen and you can play whatever roms you want =)


jonjakjam
Senior Member
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15. October 2004 @ 14:13 _ Link to this message    Send private message to this user   
Ataxonu, Ps2menu 2.6 (the one I sent you) looks much better and is not like the old black and green 1.3version!
In 2.6 you can customise the background and text colours to whatever you want! =)


Senior Member
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15. October 2004 @ 14:44 _ Link to this message    Send private message to this user   
Hmmmmm...so your saying you got the disc to launch off pgen on the memory card using cdgen jonjakjam.I have tried cdgen compiling with it to work with the pgen V2.5 booting it up from the memory card,and it doesn't work for me.It might be my version I have or something to do with my boot sequence.I have to make the extra swaps though jonjakjam,maybe that is why it doesn't work for me man.It does work for me using a different program though.It should work flawless with mods,but flippy method is different.The reason I use this method though is if I ever go over the limit of 700MB discs.I know I can exceed that limit to go even further jonjakjam.You can get to Gigs of roms if you want,and have it work doing the pgen off memory card method.I know the Snes station all you do is press the select button,and it tells you to swap to your disc.Then use the eject button,and put the swap magic dvd in.After this it should load the swap magic disc up,and you can use fliptop method to swap for your rom disc.I know this method very well,this is running it as a PS2 disc though.Making a PS1 disc will only allow you to get to the 700MB limit man is what I am saying.




...........................:SiG cReAtEd By Phantom69:............................
Ataxonu
Junior Member
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15. October 2004 @ 19:33 _ Link to this message    Send private message to this user   
Does 2.6 have hdd support, and thanks for sending it to me... I didn't relize that was 1.3 I thought it was 3.1 lol Kinda confusing cuz "ps2menu -k V1_3.1

ALL TRUE GAMERS PLAY ON EVERY PLATFORM!
kujima
Newbie
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15. October 2004 @ 20:47 _ Link to this message    Send private message to this user   
Oh thats the onse step I left out. I did use cdgen (remember I said I foloowed your guide =). I just think that you cant use a ps1demo disc. Btw did I do the ps2menu the right way? You know replace boot.elf with ps2menu.elf and also put ps2menu.elf in the files folder? Like I said all I wanna do is put pgen and the exploit on the memory card and thats it. =)
Senior Member
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15. October 2004 @ 21:04 _ Link to this message    Send private message to this user   
Hey Ataxonu the PS2Menu V2.6 has hdd support man ;).Instead of putting the mc0 in the kl.dat file when you configure your files to the buttons.All you have to do is put hdd0,something like this.I am sure someone will come along and tell more on this man.Kujima I have no clue man,you said earlier that the install file was only 5k.I think this is a weird flaw man.It could be the version PS2 you have man,I am not sure what all versions work.I did hear that some will not work from the memory card,mainly newer versions like V11 and up consoles.If you have a version below this,it is something else then.Another thing kujima what version of pgen did you put on there.I used the version PGEN_V2.5 mainly a demo version of the newest release.They called it a demo version,but have never came out with the newest one yet.I heard the source code to it is released also,so there will be somebody working on a better release soon I hope.I am thinking it is not the actual PS1 demo disc,but the actual install to be honest kujima.I might be wrong on this,but that can't be right to have it at 5k man.When I installed the exploit it was either 4mb or a little over that.It might be your PS2 man,the memory card exploit still has some flaws in it I bet that makes it not work on some consoles.




...........................:SiG cReAtEd By Phantom69:............................
phatylhit
Newbie
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15. October 2004 @ 22:21 _ Link to this message    Send private message to this user   
im having trouble runnin the exploit itself, i got the exploit to install and say installation complete, but when i try and run it with a trigger cd...using either tekken 2 or star wars: master of tres kasi...it just loads the game up...am i doin something wrong or dont these games work with the exploit
jonjakjam
Senior Member
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15. October 2004 @ 22:51 _ Link to this message    Send private message to this user   
Whats the size of your sys config file?
And what version Ps2?


phatylhit
Newbie
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16. October 2004 @ 00:21 _ Link to this message    Send private message to this user   
i figured it out i was using a bad kl.dat file, it didnt have the auto line
a_l_e_x
Member
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16. October 2004 @ 03:27 _ Link to this message    Send private message to this user   
For more information on installing exploits onto your ps2 memory card using a maxdrive go to http://wirelessspplies.net/ps2/forums - PLENTY of information there.

-Alex
http://Console.IsCentral.Net
Ps2 Exploit Tutorials, Downloads and Forums.
Ataxonu
Junior Member
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16. October 2004 @ 13:18 _ Link to this message    Send private message to this user   
Yo guys... I need to know if it is possible to put sub directories under the FILES directory and have them get installed aswell (would like to keep all the faplink, naplink, and the other ftp stuff in its own sub folder...) I made a disk and it goes to install... (I also have one extra sub directory that is named EXTRA PROGRAMS and it hangs on that 1st and foremost saying it can't load the extra programs folder...) So I wouldn't know for sure if subdirectories are permitted... ALL IN ALL does the exploit only know how to install the FILES folder and NOT sub directories beneath it??? Does it burp if I have an emtpy sub directory??? Any detailed help would be appreciated thanks!

ALL TRUE GAMERS PLAY ON EVERY PLATFORM!

This message has been edited since posting. Last time this message was edited on 16. October 2004 @ 13:18

Doodmar
Newbie
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17. October 2004 @ 08:19 _ Link to this message    Send private message to this user   
WOOOOOOOOT!

I finally got this to work =P

I just went out and bought a codebreaker and used my USB card to transfer the exploit! =)

Thanks for all the help guys!
jonjakjam
Senior Member
_
17. October 2004 @ 09:06 _ Link to this message    Send private message to this user   
Ataxonu I dont think you can do that man. Ive tried a few times to add directories but it never works for me, just a waste of cd-r. Someone might find a way but for now youll just have to put everything in the FILES folder.

Recently Ive been messing around with ARMAX and the new save builder...been tryin to get AR Max Memory to load off the MC, havent had any luck yet but it will be great once I get it to work...since loading from the cd is a pain!
Quote:
WOOOOOOOOT!

I finally got this to work =P
Doodmar glad to hear you finally got it working man =)

Does anyone know if the exploit boots on a Satin Silver Ps2 or even the new PsTwo??


Senior Member
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17. October 2004 @ 10:59 _ Link to this message    Send private message to this user   
Not sure yet jonjakjam,but I will be sure to check out that system when I can get my hands on one.The system is already been preordered from so many people that have wanted it for a long time now,and they are still trying to give those people there systems before anybody else.My friend Jdilla has talked to some people at Toys-R-Us and EBgames stores like this that would definately carry the system in bulk stock.They all told him that they would be back ordered,and the next available shipment will be at Christmas time.I think it is going to be hard to get one of these systems for right now,since everybody is buying them up.If you can get your hands on one though,you are pretty lucky and had to preorder it since everywhere selling the pstwo is backordered.It should work the exploit jonjakjam since the swap magic discs can pick up on the system,but I have no clue man.The satin silver PS2 looks cool,and that would work with the exploit right.I think all it is really is just the case is painted,but everything inside of it is pretty much the same thing as any normal PS2.Glad to hear you got it to work also Doodmar.If the exploit doesn't work from swap magic jonjakjam,it will work with DMS4 modchip or Crystal modchip booting from the memory card managers they have I bet.




...........................:SiG cReAtEd By Phantom69:............................
Ataxonu
Junior Member
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17. October 2004 @ 12:51 _ Link to this message    Send private message to this user   
Yo has any1 gotten the damn USB cards to be seen by ps2os??? I use my ARMAX and it sees all 4 of them just fine, but ps2os doesn't want to... I do have the usbd.irx in the directory like it said in the readme, but no luck... Burma, have you been able to get your usb pen drives to be seen, if so, by what program... I know AR Max EVO works just fine, but that damn ps2os is pissing me off...

ALL TRUE GAMERS PLAY ON EVERY PLATFORM!
Doodmar
Newbie
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17. October 2004 @ 14:58 _ Link to this message    Send private message to this user   
L-Burna, I saw several mini ps2's at my wal-mart, have you checked there yet?
Senior Member
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17. October 2004 @ 15:28 _ Link to this message    Send private message to this user   
Yeah they are not in my WalMart yet Doodmar.I can still get the older version PS2 still.Hey Ataxonu I haven't tried the ps2os yet.I have been using the ARMax Evo cd and booting it up that way with my pen drive.I was thinking earlier like you said make a sub directory and put files in there,trying to input the files for cdloaderV7_beta5.2 mainly.I think if I make another folder,and then in the KL.DAT file label it something like this X=mc0\BADATA-SYSTEM\CDLOADER,this is what I would name the folder for the cdloader I was going to use\CDLOADER.ELF,the elf file of the cdloader=cdloaderV7_beta5.2,specific name of the cdloader,something like this it might work.If you build another directory and put an ELF file in there you would have to give the KL.DAT file the location of the FOLDER you are making for the seperate ELF file I bet.I never attempted it,so not sure if that works either.I think jonjakjam said it doesn't work,but I haven't tried it yet so probably he is probably right.I have no clue on the ps2os system you are working with,maybe if I messed with it I could help you out more.What where you trying to do Ataxonu as for making another sub directory for the exploit.




...........................:SiG cReAtEd By Phantom69:............................
Ataxonu
Junior Member
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17. October 2004 @ 18:31 _ Link to this message    Send private message to this user   
Yo, ok enough of wasting CD-Rs lol... I'm going to try this USB method of install exploit (note I got it to work fine with standard independence installer method)... Anyways... I now am trying the MAX EVO USB trick... I downloaded the newest version of ps2 save builder which I guess has a new ability to directly save your file as a "AR MAX V3 .MAX" save file... I used that to create my max file, copied it to the flash drive, AR sees the usb drive and the system configuration file just fine... It seems to uncrush it ok... BUT I shut down PS2 reboot, go into the memory card, and find that the systemconfg file it uncrushed is "corrupted"...and it won't trigger with my trigger disk... I can't figure out what is going wrong... Anyways what files do I not need to put into the .max save (I think you can't use file folders with the ps2 save builder also)

Are these files I can/should delete from the standard method image...

1) SYSTEM.CNF (the one that have to patch with LBA)
2) CDVD.IRX
3) EXPINST.ELF

These are a the files that are right now in my in the ps2 save builder .max save...

BOOT.ELF (PS2MENU 2.6)
SYSTEM.CNF
CDLOADER.ELF
CDVD.IRX
CONFIG.DAT (IP CONFIG FOR EXECFTPS)
CSL.ELF
EXECFTPS.ELF
EXPINST.ELF
FAP_SRV.ELF
HDA.ELF
HDLOADER.ELF
ICON.SYS
INFORMATION.TXT (A INFO TEXT FILE FOR ME)
IOMANX.IRX
IPCONFIG.DAT
KL.DAT
KL2.ELF
MCFORMAT.ELF
MCLOADER.ELF
NAPLINK.ELF
NPM-2301.IRX (IRX FILE FOR NAPLINK)
NPM-USBD.IRX (USBD IRX FILE FROM NAPLINK)
PS2DEV9.IRX
PS2IP.IRX
PS2KLO4.ELF
PS2LINK.ELF
PS2LINK.IRX
PS2LINK.ico
PS2LINK_FORCEMC.ELF
PS2LOAD.ELF
PS2MEDIA.ELF
PS2MEDIA-K-31.ELF
PS2MENU26.ELF (IS BOOT.ELF ASWELL)
PS2NETFS.IRX
PS2OS.ELF
PS2OS.APP
PS2SMAP.IRX
SNES_EMU.ELF
TITLE.db
UNRAR.IRX
USBD.IRX
USBDNPM.IRX
USBINIT.IRX
USBKB.IRX
USBKEYBD.IRX
USBMLOAD.IRX
ps2client.exe (wasn't sure to include: from ps2os)
start.bat (wasn't sure to include: from ps2os)



ALL TRUE GAMERS PLAY ON EVERY PLATFORM!

This message has been edited since posting. Last time this message was edited on 17. October 2004 @ 18:33

Senior Member
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17. October 2004 @ 19:02 _ Link to this message    Send private message to this user   
Actually you will want to save the exploit file as a .xps file when you use the savebuilder.Then use the .xps to max converter program man.I think this is where you are going wrong with it man.When you go into the savebuilder also make sure you click on the TEXT button on the top,type in Your SystemConfiguration in the three lines present.Then after you put your files in,go to where it says save as,and type in whatever you want to save it as.Now open up the xps to max convertor and convert the xps file to a .max file and it should work.All you do is put the file on your max drive.Then plug it in the PS2,turn it on.Put the ARMax Evo cd in,go to where it says memory card manager.When you are in there click on your max drive,and press the X button on the exploit file.It will give it a check mark right next to it.When you have done that scroll down the right side and find uncrush to memory card.Now press uncrush to the memory card you want to save it to,and it should work.I followed these steps,and got it to work this way.Make sure you don't have a system configuration file on the memory card you uncrushing to either man,it will not work if there is one.You will want to delete the one that is already on there,then uncrush the exploit to the memory card that you are trying to put it on.




...........................:SiG cReAtEd By Phantom69:............................
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Ataxonu
Junior Member
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17. October 2004 @ 19:05 _ Link to this message    Send private message to this user   
Well tried both ways... I only have the newest ps2 save builder (the newest that includes direct .max support) anyways... I have just now tried creating a .xps save then tried to open it up in xpstomax converter, but the converter does absolutly nothing... I selecct my .xps file and select open and then the window closes with nothing listed in the converter (I wonder if that new ps2 builder is fed up)???

ALL TRUE GAMERS PLAY ON EVERY PLATFORM!
 
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