How to make your own Memory Card Exploit using the Independence Installer
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Ataxonu
Junior Member
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17. October 2004 @ 19:09 |
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LOL well bingo fuck a nutt!!! I was using the newest v7.0 of save builder, wen't back and found v6.0 and saved it via .xps and now the converter does that fine...
NOTE TO ALL: THE NEWEST VERSION 7.0 OF SAVE BUILDER FROM PS2TOOLS HAS MAJOR BUG!!!
ALL TRUE GAMERS PLAY ON EVERY PLATFORM!
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Ataxonu
Junior Member
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17. October 2004 @ 19:39 |
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Ok, so I have determined that the 7.0 Save Builder is Defective... Now a few more problems lol
1) Another user had this same problem: in xpstomax converter when you load the .xps is tells you that the sjis NEW_FILE and it is suppose to be Your SystemConfiguration, how do I change that... (The other three are Your SystemConfiguration like they should be)
2) The sucker is not "corrupted" anymore, but it won't trip when I use my psx1 disc... Same TITLE.db with 800 names as I used before with the SLUS for Space Invaders (my trip disk)...
ALL TRUE GAMERS PLAY ON EVERY PLATFORM!
This message has been edited since posting. Last time this message was edited on 17. October 2004 @ 19:40
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a_l_e_x
Member
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17. October 2004 @ 19:59 |
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[UPDATE AS OF DECEMBER 2005]: You should CHECK THE LAST PAGE OF THIS THREAD for updates and the latest information, or check out http://console.iscentral.net - If you'd like to make your xps file or max file then use INDEPENDENCE COMPILER 4.3 which is on the site. Also a new version of Exploit sender for sending your file over a network will be available on console.iscentral.net shortly
Ok save yourself some time, go to my site and get the "xps starter pack" which I put together from one of zxspeky's saves. You just edit that in ps2 savebuilder (the old version which is also downloadable there) then convert that.. I dont know why people get that New_File problem but this solves it.. You basically just change boot.elf to the file you want, save it, convert it, put it on your usb drive and go and uncrush it.. If you are still having problems go into the articles section and see "Making your own max save exploit" (I wrote it so its good :P)
Oh yes url http://wirelesssupplies.net/ps2
This message has been edited since posting. Last time this message was edited on 26. December 2005 @ 00:24
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Ataxonu
Junior Member
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17. October 2004 @ 20:03 |
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Hey alex, I stumbled upon your site a few hours ago and have been using it as a guide, but your file system is BEDATA and not BADATA which leads me to believe that your PAL? If so will anything in that starter pack not work with my USA system (ofcourse changing the BEDATA to BADATA) and yah that NEW_FILE this is weird lol, cuz when the starter pack is opened it is ok with system config. but when making on my with save builder it is always NEW_FILE...
Anyways, what about that PAL think and what is that IOP.IRX file???
ALL TRUE GAMERS PLAY ON EVERY PLATFORM!
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a_l_e_x
Member
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17. October 2004 @ 20:07 |
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Yes have u tried it? It might work.. if not then just change it to BADATA and save it and see if that works.. It should allow you to change it now.
The trick is to make an official save first and save it to ur usb key using AR max, put that on your computer, and edit it from that.. it has some "extra details" I suppose :)
Anyway just rename it to BADATA and save and try that.. :)
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a_l_e_x
Member
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17. October 2004 @ 20:09 |
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Oh and I dont know what IOP.IRX is.. looked important for some programs So i left it there :P (i think ftp or hdloader needs it or something)
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jonjakjam
Senior Member
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18. October 2004 @ 01:38 |
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I havent had a problem with 0.7 Ataxonu?
IOP.IRX is used for cogswap loader.
Quote: The sucker is not "corrupted" anymore, but it won't trip when I use my psx1 disc... Same TITLE.db with 800 names as I used before with the SLUS for Space Invaders (my trip disk)...
Im guessing that the problem here is that your TITLE.db is lower and UPPER case. try changing it to "TITLE.DB" =)
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Ataxonu
Junior Member
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18. October 2004 @ 06:00 |
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Well this is the same TITLE.db I used for the standard independence installer exploit and it worked there... I was concerned aswell with the 800+ names TITLE.db, but it comes that way... 7.0 Has got to be buggy, cuz I tried both the .max and the .xps -> max converter method and both don't work...when the file is uncrushed onto the memory card (it leaves it as a corrupted system config file)
I think what would help me the most guys if you were to please post your exact list of programs and files in your usb exploit...maybe there is one file in there that is goofing it up... Hey do I need cdvd.irx expinst.elf???
ALL TRUE GAMERS PLAY ON EVERY PLATFORM!
This message has been edited since posting. Last time this message was edited on 18. October 2004 @ 06:09
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jonjakjam
Senior Member
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18. October 2004 @ 07:02 |
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you dont need CDVD OR EXPINST.
In the list you posted i noticed you dont have a history file??
This could be the reason your system config is always corrupt?
Also have you tried creating your own title.db?
This message has been edited since posting. Last time this message was edited on 18. October 2004 @ 07:03
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Ataxonu
Junior Member
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18. October 2004 @ 09:31 |
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ATTN: If trying to use the max usb method DO NOT USE THE title.db (small letters don't work) FROM THE 800+ SAVES FILE!!!
I created my TITLE.DB (all caps) with my SLUS and now it works, woot...
I was wondering if any1 knows what the HDD partion (working volume) HDD0:\ __Boot
is?
and why I can't delete it???
Thats 2 underscores btw...
ALL TRUE GAMERS PLAY ON EVERY PLATFORM!
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sabinrain
Newbie
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18. October 2004 @ 13:36 |
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I can't get this dang thing to work - can someone help me?
Using an NTSC USA v5 Ps2 with Swap Magic CD version as the boot disc.
I can get it to INSTALL the exploit just fine.
I'm using Crash Bandicoot as the trigger disc. I made the Title.db with Title.db maker. I changed the CNF file in the root directory's LBA to 12231 just like the guide says. Here's what my KL.DAT file says:
AUTO=10
[]=mc0:/BADATA-SYSTEM/PS2MEDIA.ELF;PS2 MediaPlayer 1.50
/\=mc0:/BADATA-SYSTEM/MCLOADER.ELF;MCLoader
O=mc0:/BADATA-SYSTEM/PS2LOAD.ELF;CDLoader v7 5.2
X=mc0:/BADATA-SYSTEM/HDADVANC.ELF;HDAdvance
R1=mc0:/BADATA-SYSTEM/CSL.ELF;CogSwapLoader by Hermes
R2=mc0:/BADATA-SYSTEM/PS2LINK.ELF;PS2Link 1.23
R3=
L1=mc0:/BADATA-SYSTEM/HDLOADER.ELF;HDD Loder Free
L2=mc0:/BADATA-SYSTEM/MCFORMAT.ELF;MCFormat
L3=
Here's a picture of the root directory of my build in PS2 CDgen:
http://www.geocities.com/sabinraijin/exploit2.jpg
Looks ok, right?
Now, here's a picture of my FILES director:
http://www.geocities.com/sabinraijin/exploit1.jpg
Again, I'm fairly certain this is EXACTLY as it's supposed to be, in accordance with how I wrote my KL.DAT file.
Also, I should mention that I've tried BOTH using the original BOOT.ELF file included with the keylauncher CD, AND I've also tried downloading the new version of PS2menu and changing the filename to BOOT.ELF like it says in this thread.
So here's what happens:
Like I said, it installs just fine. It installs all the files, then says "Installation Complete!". So after noticing it doesn't do anything else, I power down my PS2, pop in Crash Bandicoot, power it up, and.....
Nothing at all. The game doesn't start, as it's not supposed to. But the exploit doesn't start either. WTF? I just get utter blackness, that's it. I've tried this around 3 or 4 times with the SAME EXACT results no matter which BOOT.ELF file I'm using or how I write my KL.DAT file.
Any help would be rockin'.
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Senior Member
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18. October 2004 @ 17:40 |
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I see what happened with the exploit for you.When you compiled the disc right,your order was wrong.The order in your FILES folder is what I am talking about,this is the order you have it right:
KL.DAT
CDLOADER.ELF
CSL.ELF
HDADVANC.ELF
HDLOADER.ELF
MCFORMAT.ELF
MCLOADER.ELF
PS2LINK.ELF
PS2LOAD.ELF
PS2MEDIA.ELF
IOMANX.IRX
PS2DEV9.IRX
PS2IP.IRX
PS2LINK.IRX
PS2SMAP.IRX
UNRAR.IRX
IPCONFIG.DAT
BOOT.ELF
SYSTEM.CNF
The way you want to fix the layout of your files should be the following:
KL.DAT
BOOT.ELF
CDLOADER.ELF
CSL.ELF
HDADVANC.ELF
HDLOADER.ELF
MCFORMAT.ELF
MCLOADER.ELF
PS2LINK.ELF
PS2LOAD.ELF
PS2MEDIA.ELF
IPCONFIG.DAT
IOMANX.IRX
PS2DEV9.IRX
PS2IP.IRX
PS2LINK.IRX
PS2SMAP.IRX
UNRAR.IRX
SYSTEM.CNF
Another thing you need to do before moving on to compile the exploit right is open your KL.DAT file with wordpad or text document.It will give you some text that looks like this:
AUTO=10
[]=mc0:/BADATA-SYSTEM/PS2MEDIA.ELF;PS2 MediaPlayer 1.50
/\=mc0:/BADATA-SYSTEM/MCLOADER.ELF;MCLoader
O=mc0:/BADATA-SYSTEM/HDLOADER.ELF;HDD Loder Free
X=mc0:/BADATA-SYSTEM/HDADVANC.ELF;HDAdvance
R1=mc0:/BADATA-SYSTEM/CSL.ELF;CogSwapLoader by Hermes
R2=mc0:/BADATA-SYSTEM/PS2LINK.ELF;PS2Link 1.23
R3=mc0:/BADATA-SYSTEM/SNES_EMU.ELF;SNES
L1=mc0:/BADATA-SYSTEM/PS2LOAD.ELF;CDLoader v7 5.2
L2=mc0:/BADATA-SYSTEM/MCFORMAT.ELF;MCFormat
L3=mc0:/BADATA-SYSTEM/PGEN.ELF;PGEN V1.2.5
For every .ELF file you add in your FILES folder make sure you assign them to your KL.DAT file.The way you want to do that is find a empty button that hasn't been used.For instance,lets pick L3 to use alright.The line should be like this when you start off:L3=nothing in here,it is left blank
Now you will want to type this in the blank space:
L3=mc0:\BADATA-SYSTEM\PS2LOAD.ELF;cdloaderV7_beta5.2
L3=your button
mc0:=the memory card
hdd0:=the harddrive if you wanna run the exploit off the harddrive
BADATA-SYSTEM=this is your system file,this one in particular is for NTSC version.If you are running a PAL console you might want to switch to BEDATA-SYSTEM.If you are running a JAP console you will want to change this to BIDATA-SYSTEM.
PS2LOAD.ELF=this is the .ELF file,doesn't have to be in a specific button to make it work,but it has to be assigned to any buttons that are available.
;cdloaderV7_beta5.2=is the description of the .ELF file.You will want to be as brief as possible with this.
The mc0: is used for memory card where hdd0: is used for harddrive technique.You have this pretty much on point,I don't see where you went wrong on this.I am just making it more clear for others that have problems with editing the KL.DAT file.
All you have to do sabinrain is fix the files in the FILES folder,and you should be good to go.
Peace L-Burna
...........................:SiG cReAtEd By Phantom69:............................
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colvinTKC
Newbie
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18. October 2004 @ 18:43 |
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Ok, I set up all the files correctly and made the image. I loaded the image onto my PS2 hdd using HDLoader, and ran the program. It runs, but an error saying "Failed to load CDVD.irx" comes up. Any suggestions?
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Senior Member
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18. October 2004 @ 19:14 |
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Where it has this in the FILES folder:
IOMANX.IRX
PS2DEV9.IRX
PS2IP.IRX
PS2LINK.IRX
PS2SMAP.IRX
UNRAR.IRX
Your module files,place the CDVD.IRX file in there.When you place it in there make sure you put it above the UNRAR.IRX file also.Your layout should be like this then:
IPCONFIG.DAT
IOMANX.IRX
PS2DEV9.IRX
PS2IP.IRX
PS2LINK.IRX
PS2SMAP.IRX
CDVD.IRX
UNRAR.IRX
SYSTEM.CNF
Try this out,and if it doesn't work I am sorry.I would try it out myself,but I don't have the harddrive for my PS2 :(
...........................:SiG cReAtEd By Phantom69:............................
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sabinrain
Newbie
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18. October 2004 @ 20:39 |
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Actually, my files in my FILES folder used to be in that order - I just so happened to take that snapshot in a different compilation - I sorta rushed it just to show you what I was putting in the folder.
So you're saying that no matter what, no buttons can be left blank? I MUST put something in L3 and R3 buttons?
To tell the truth, the only program I really care about is CDloader. I already use it for most of my games via swap magic and Devil May Cry as a ToC disc, but I figured this would speed up the process each time.
But yeah, like I said - originally, my files in the FILES directory were just as your tutorial described they should be, and the very same problem arose. Although I really don't think it matters what order the files are in - the program will search for the files no matter what. Unless, of course, the program is set to look for certain files in certain sectors of the CD.
Either way, it's no big deal if I can't get it to work, but I'm just wondering why I'm the only one having this problem. Getting the exploit to install was easy as shit, but this blackness problem has me stumped =/
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colvinTKC
Newbie
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18. October 2004 @ 22:10 |
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Hey-
Umm...no, that didn't work. Still got the same problem. I get the black screen saying who it was coded by and everything, but that error message still comes up. If ANYBODY can figure this out, there may be a prize involved, lol. Again, ive got a 120gb hard drive, unmodded ps2, and HDLoader. Ive got ISOBuster, WinHiip v6.3, ps2CDGen, everything. I'd try burning the bin to a cdr using Nero, but if I'm correct it won't boot anyway, that and it must be a problem within the bin file anyway. So, if anyone can help, or if you have questions, lemme know.
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colvinTKC
Newbie
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18. October 2004 @ 22:16 |
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Just to add on to the previous post, does the SLUS number of the game im going to use to boot need to be included somewhere in the bin file or no
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Senior Member
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18. October 2004 @ 22:25 |
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The cdloaderV7_beta5.2 won't work as far as I know sabinrain.I have been trying to get it the damn thing to work,but always fails.I have been trying for quite some time now also.The reason that one won't work is because it fails to get to the second menu right.I can think of all the other cdloaders those would work,but this one is alot different.I think somebody would have to build a multi boot .ELF file for the cdloaderV7_beta5.2 to work.I have no clue on how to get the thing to work yet.I have asked in numerous places,but seem to get the same answer.I found another person just like me that couldn't get it to work,but not enough people have reported that it doesn't work yet I guess.I can get everything else to work except for cdloaderV7_beta5.2,which bugs the hell out of me to be honest.I have no clue on how to help you out colvinTKC if I did I would though,maybe somebody that knows the flaw you are having can come and help.
...........................:SiG cReAtEd By Phantom69:............................
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jonjakjam
Senior Member
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19. October 2004 @ 01:20 |
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I think L-Burna is right.I havent been able to boot cdloader from the Memory Card either?
Atax =)
Quote: I created my TITLE.DB (all caps) with my SLUS and now it works, woot...
Great, you got it workin.
Quote: Im guessing that the problem here is that your TITLE.db is lower and UPPER case. try changing it to "TITLE.DB"
Never doubt Jonjack man =)
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Ataxonu
Junior Member
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19. October 2004 @ 18:23 |
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Still can't get that damn ps2os to see a usb drive... What other ELF management programs are suppose to have support for usb mass storage devices???
ALL TRUE GAMERS PLAY ON EVERY PLATFORM!
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bigmeat
Suspended due to non-functional email address
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20. October 2004 @ 15:22 |
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Hi
i'm having a problem getting hdadvance to run off the mc.
i stripped out the files from the keylauncher.iso as its too big to fit on my (pretty full) mc.
i have put HDADVANCE.ELF into its own folder on the mc but when i try to run it using keylauncher 4 i get a black screen saying loading from mc and then screen just goes black. I know kl.dat is set up properley to load hdadvance.
are there any other files i should put in the hdadvance partition?
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a_l_e_x
Member
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20. October 2004 @ 15:25 |
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Just a followup post for what I've been talking about, in my Start-pack on my website: ITS PAL!
In ps2 save builder the directory is BEDATA-SYSTEM, now that is Australian, NZ, PAL - BADATA-SYSTEM is US, so change it to that if you live in US, for JAP change it to BIDATA-SYSTEM
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BGiglio
Newbie
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23. October 2004 @ 12:08 |
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I've been trying a lot of methods, I have my ps1 game and everything ready but I have a major question i can't seem to get answered anywhere.
I have no modchip, I have not bought any software. I do have the downloaded HDLoader, CDLoader, a HD, BBA, and a v7 ps2...
Can I mod mine without actually buying swap magic, or a modchip, or the retail HDLoader?
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a_l_e_x
Member
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23. October 2004 @ 12:18 |
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Short Answer: No.
Nope, Not possible.
Long Answer: No
Requires A pressed bootable cd which can then boot another cd to load the exploit. (AR Max Evo is good)
Edit:
I've made an online title.db generator at the site in my signature. Click on site index when u get there!
This message has been edited since posting. Last time this message was edited on 23. October 2004 @ 21:00
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EvilKid1
Newbie
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24. October 2004 @ 10:34 |
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Isn't AR MAX EVO for cheat only? How would it help you boot homebrew file?
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